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Maya和SpeedTree制作游戏中的植被和植物教程 – Vegetation & Plants for Games
在这个为期6周的课程中,学生将创建一个小型的小环境,重点是创建植被和植物。这个过程将包括使用一棵树作为焦点,创建一个树皮纹理,将这些资产导入虚幻开发工具包,并组成一个最终的投资组合镜头。讲座将演示几种不同的工具和工作流程,以实现高质量的资产,这些工具包括Maya、SpeedTree、Zbrush、Substance Designer/Painter和虚幻开发工具包。教员将与每个学生单独合作,缩小参考和想法的范围,以创建一个植被工具包,用它来建立一个强大的虚拟环境。讲座将涵盖如何利用颜色、构图和范围来创造一个有凝聚力的外观。
During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look.
完成后,每个学生都将为他们的作品集提供一个美观的作品,以及一个强大的基础,这将转化为对视频游戏的叶子管道的现代理解。在整个课程中,学生将发展对现代树叶创作管道的理解,以及解决大多数形式的树叶的必要技能。在本课程结束时,学生将有一个很好的基础,可以转化为当前的视频游戏制作,为他们的作品集提供一个完整的小环境作品,以及一个可以在其他项目中广泛使用的叶子套件。
Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects.
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链接:https://pan.baidu.com/s/1-9bru-W7XknX_yj6sdoM_A?pwd=zag2
提取码:zag2
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