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SpeedTree制作树木模型教程 – Introduction to SpeedTree - FlippedNormals

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发表于 2023-9-29 08:37:26 | 显示全部楼层 |阅读模式
SpeedTree制作树木模型教程 – Introduction to SpeedTree - FlippedNormals






百度网盘
链接:https://pan.baidu.com/s/1UzV7udzNb6mh4B24zW_uTw?pwd=7qa0
提取码:7qa0


以下为该教程解压密码:
IST-2023213



将学到什么:
WHAT WILL I LEARN:


SpeedtreeUI
SpeedTree中的程序和手绘
使用不同的节点和生成器生成好看的树
为您的树木和树叶创建可信的风动画
将Speedtree模型导出和导入到游戏和VFX的通用DCC(虚幻引擎5、Blender3ds Max
制作不同种类的树木、树叶和植被
UI of Speedtree
Proceduralism and Hand-Drawing in SpeedTree
Using different nodes and generators to make good-looking trees
Creating believable wind animation for your trees and foliage
Exporting and Importing Speedtree Models to common DCCs for Games and VFX (Unreal Engine 5, Blender, 3Ds Max)
Making different kinds of trees and foliage and vegetation

课程项目:
COURSE PROJECTS:


我们将首先介绍Speedtree UI和导航,以及如何根据您的需要定制它。然后,我们将消化软件包,看看该软件为制作树提供了什么,如程序主义、力、手绘、曲线、节点和生成器。然后,在确信我们在软件上有共同点之后,我们学习了这些知识,并开始将不同种类的树木、树叶和植被用于VFX应用程序,当然还有实时游戏(需要更多优化)。
We will start the course by going over the Speedtree UI and Navigation and how to customize it for your needs. Then we will digest the software packages to see what the software has to offer for making trees, like proceduralism, forces, hand-drawing, curves, nodes and generators. Then after feeling confident that we have a common ground on the software, we take this knowledge and start using different kinds of trees and foliage and vegetation for either VFX applications and of course Real-time Games (which need more optimization).

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